Algorithmic Graph Theory
David Joyner, Minh Van Nguyen, Nathann Cohen
A Problem Course in Mathematical Logic
Creative Commons (2003)
Beginning Math and Physics for Game Programmers
New riders (2004)
An Introduction to Modern Mathematical Computing: With Maple ...
Jonathan M. Borwein, Matthew P. Skerritt
An Introduction To Linear Algebra
Kuttler (2010)
Engineering Mathematics
Bird, J. O.
Jewish Problems
MIT (2011)
3D Math Primer for Graphics and Game Development
Wordware (2002)
Precalculus A Problems-Oriented Approach
David Cohen
Extreme Programming Explained - Embrace Change 2nd Edition
Creative Commons (2005)
Scrum in Action Agile Software Project Management and Development
Course Tech (2012)
Test Driven Development A practicle Guide
David Astels (2003) chm
Test-Driven Development By Example
Kent Beck (2002)
Head First Python
Paul Barry
Flask Documentation
Unknown
Learn Python The Hard Way 2nd Edition
(2011)
Hands-on Python Tutorial
Loyola (2011)
Learning Python
Mark Lutz
Game Design Foundations
by Roger E. Pedersen
Game Design - Theory & Practice, Second Edition
by Richard Rouse III
Chris Crawford on Game Design
New Riders (2003)
DAFX - Digital Audio Effects
Wiley (2002)
Beginning C++ Through Game Programming 3e - Dawson
Course Tech (2011)
Haskell Language Report 2010
Beginning Java SE 6 Game Programming
Harbour, Jonathan S.
Multi-Threaded Game Engine Design
Jonathan S. Harbour
Introducing Mudbox - Kermanikian
Wiley (2010)
New Riders Publishing : AI Game Development: Synthetic Creatures ...
Simple Scheme - Introducing Computer Science - Harvey, Wright
MIT Press (1999)
The Little Schemer - Friedman, Felleisen
MIT Press (1995)