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New Riders Publishing : AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors

New Riders Publishing : AI Game Development: Synthetic Creatures ...

New Riders (2003)

Chris Crawford on Game Design

Chris Crawford on Game Design

New Riders (2003)

Game Design - Theory & Practice, Second Edition

Game Design - Theory & Practice, Second Edition

by Richard Rouse III

Game Design Foundations

Game Design Foundations

by Roger E. Pedersen

Test-Driven Development By Example

Test-Driven Development By Example

Kent Beck (2002)

Extreme Programming Explained - Embrace Change 2nd Edition

Extreme Programming Explained - Embrace Change 2nd Edition

Creative Commons (2005)

Beginning Math and Physics for Game Programmers

Beginning Math and Physics for Game Programmers

New riders (2004)

AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors - New Riders (2003)

AI Game Development - Synthetic Creatures with Learning and ...

Charles River Media (2004)

AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors - New Riders (2003)

AI Game Development - Synthetic Creatures with Learning and ...

Charles River Media (2004)

The Art of Agile Development

The Art of Agile Development

(2008)

C++ for Programmers - Examples - Deitel

C++ for Programmers - Examples - Deitel

Deitel (2009)

Ultimate Game Design : Building game worlds

Ultimate Game Design : Building game worlds

Tom Meigs

Technical Mathematics with Calculus Sixth Edition

Technical Mathematics with Calculus Sixth Edition

Paul A. Calter

Test-Driven Development By Example

Test-Driven Development By Example

Kent Beck (2002)

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