Godot From Zero to Proficiency (Foundations)
Patrick Felicia
Nim in Action
Dominik Picheta
Spring Boot: Up and Running
Mark Heckler
Fundamentals of Database Systems
Ramez Elmasri & Sham Navathe
How Linux Works
Brian Ward
Linux Basics for Hackers
OccupyTheWeb
Amazon Web Services For Dummies
Bernard Golden
Introduction to Algorithms, fourth edition
Thomas H. Cormen & Charles E. Leiserson & Ronald L. Rivest & Clifford Stein
Rust for Rustaceans
Jon Gjengset
Design Patterns
Erich Gamma & Richard Helm & Ralph Johnson & John Vlissides
Hacker's Delight
Henry S. Warren
Agile Software Development, Principles, Patterns, and Practices
Robert C. Martin
Mastering Nim: A Complete Guide to the Programming Language
Andreas Rumpf
Agile Software Development Principles Patterns Practices
C Programming Language
Brian W. Kernighan & Dennis Ritchie
Microsoft Excel 2019 VBA and Macros (Business Skills)
Bill Jelen & Tracy Syrstad
Searching for Sunday
Rachel Held Evans
The New Strong-Willed Child
James C. Dobson
The Rust Programming Language, 2nd Edition
Steve Klabnik & Carol Nichols
Mastering Rust Programming: From Foundations to Future
Kameron Hussain & Frahaan Hussain
Computer Organization and Design MIPS Edition
David A. Patterson & John L. Hennessy
Command-Line Rust
Ken Youens-Clark
Hypermedia Systems
Carson Gross & Adam Stepinski & Deniz Akşimşek
Programming Clojure
Stuart Halloway
Teach Yourself Scheme in Fixnum Days
Creative Commons (2004)
The Little Schemer - Friedman, Felleisen
MIT Press (1995)
Simple Scheme - Introducing Computer Science - Harvey, Wright
MIT Press (1999)
Erlang and OTP in Action
Martin Logan, Eric Merritt, Richard Carlsson
Erlang Programming
Francesco Cesarini
AI Game Engine Programming - Schwab - Charles River Media (2004)
Charles River Media (2004)
New Riders Publishing : AI Game Development: Synthetic Creatures ...
New Riders (2003)
3D Game Engine Architecture
David H. Eberly
Beginning OpenGL Game Programming 2e - Benstead
Course tech (2009)
Blender 2.5 Hotshot - Herreño
Packt (2011)
Introducing Mudbox - Kermanikian
Wiley (2010)
Multi-Threaded Game Engine Design
Jonathan S. Harbour
Pro Git
Scott Chacon
The Verilog Hardware Description Language
Donald E. Thomas & Philip R. Moorby
Big Java 4e: Compatible with Java 5, 6, and 7
Cay S. Horstmann
Beginning Java SE 6 Game Programming
Harbour, Jonathan S.
Java How to Program 9th Edition
Deitel (2012)
Computer Organization And Design The Hardware Software Interface ...
Morgan Kaufmann (2005)
Head First Object Oriented Analysis and Design - McLaughlin, ...
O'Reilly (2007)
Software Engineering for Game Developers
Thomson (2005)
Data Structures for Game Programmers - Penton
Premier (2003)
Core Techniques and Algorithms in Game Programming - Dalmau
Haskell Language Report 2010
Unknown
Learn You a Haskell for Great Good!
Miran Lipovaca
C++ How to Program 8th Edition
Paul Deitel
Beginning C++ Through Game Programming 3e - Dawson
Course Tech (2011)
C++ For Everyone 2nd Edition
DAFX - Digital Audio Effects
Wiley (2002)
Concepts of Programming Languages
Robert W. Sebesta
Game Programming Golden Rules - Brownlow
Charles River (2004)
Programming Language Pragmatics 2e - Michael Scott
Morgan Kauffman (2006)
Postmortems From Game Developer
Austin Grossman
Game Architecture and Design
uschugl
Beginning Game Level Design
John Feil Marc Scattergood
Chris Crawford on Game Design
Game Design - Theory & Practice, Second Edition
by Richard Rouse III